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GenesisIV Tutorial: Surface Manipulation Tools

As theurface Definition, Water Definition and Terrain Definition,


The Surface Definition tools are used to define and edit the landscape surface. Unlike in many terrain programs, GenesisIV has the concept of an undefined height, which is useful when manipulating heights. Terrain Definition Tools are used with the height layer. To activate you must have this layer selected from the drop down list. The Surface Tools are:

Spot Height The Spot height tool displays the height of the selected grid point. Enter either null or a new height value. Note that you can set all heights to null by selecting 'Clear All to Undefined' from the Edit menu.
Default Height Similar to the Spot height tool. If entering several points at the same height the Default height tool can be used to set each grid point to the last height entered with the spot height tool.
Manual Contour Trace The Manual contour trace tool is used to set a series of sample points along a line to be set to the same height. Typically this tool would be used to trace the contour lines on a bitmap loaded as background. The tool uses a combination of the left and right mouse buttons or clicks and double clicks. To start a contour press the left mouse button. You may now either move the mouse whilst holding down the button, or release the button and click again at another position. In both cases a red line highlights where the contour will be placed. Continue defining the contour using any combination of these actions until complete, then either double click the left button or click the right button. A dialog box prompts for the height of the contour.
Auto Contour Trace The Auto-contour trace tool is also used to set a series of sample points along a line to be set to the same height. It traces the contour lines on a bitmap loaded as background, and behaves in a similar manner to the Manual contour trace. Your background bitmap must be black or colour detail on a white background. The auto-contour tool works by following a selected line. It is colour-sensitive, and give best results on scanned image if they are 'cleaned up' using a paint package an/or the Map Filter utility before use.

To start tracing a contour press the left mouse button over a contour line. The program will now proceed to follow the line over the image, reversing the line colour as it does so. On completion a dialog box prompts for the height of the contour. By default, the trace only follows pixels of exactly the same colour, however when using the tool to trace contours from background bitmaps with 256 colors or more you may find it useful to widen the range of colors recognized as belonging to the same contour. To do this use the color tolerance slider on the map page of the parameters notebook.

Level Heights Block Blocks of grid points may be set to the same height using the Area heights tool. Click and drag using the left mouse button to define a rectangular area. On release a dialog prompts for a height (or null) to which all sample points within the area will be set. Note that you can quickly set all heights to null by selecting 'Clear All to Undefined' from the Edit menu.
Mask Height Block This tool is used to make complex adjustments to a heightfield. Click and drag the tool over the landscape to draw a mask - shown as a grey/black darkened area. When satisfied right click to bring up the Set Height dialog. The area can be set to an exact height or undefined, in which case all points will be set to the same height, or a value added/subtracted, for which the height applied will be modulated by the denisty of the mask.
Interpolation The Interpolate heights tool is used to interpolate the heights of undefined (null) grid points, and would typically be used after defining a representative sample of points. Interpolation is one of the most powerful features of GenesisIV and is discussed in more detail separately.


Water Definition. This single tool works with the heights layer, to activate you must have this layer selected from the drop-down list.

Flood Height Height The Flood tool flood fills any flat area of the map with water. After defining the shape of your landscape click on a suitable terrain square. If the four bounding sample points define a flat square a dialog will prompt for confirmation that all contiguous flat terrain squares at the same height are to be set to water.

Terrain Definition Tools are used with a Surface, Vegetation or Model terrain layer. To activate you must have an appropriate layer selected from the drop down list.

Select Vertex Terrain polygons are displayed on the landscape as hatched polygons. Using the Select terrain item tool any polygon or line vertex, or a model point may be selected and moved by dragging. Right-click the mouse to display the polygon pop-up menu - this allows you to insert or delete a vertex, delete the selected polygon, or delete all polygons for the current layer. Similarly selecting a model point enables the model pop-up menu - this allows you to edit the model parameters, delete this model or delete all models in the current layer.
Add Line Similar to the Spot height tool. If entering several points at the same height the Default height tool can be used to set each grid point to the last height entered with the spot height tool.
Add Terrain Area The Add terrain area tool allows you to manually add a polygon. Successive clicks on the map canvas defines additional points. To close a polygon right click.
Add Model The Add model at point tools allows you to add a model at any point on the landscape. Click on the map to place a new model - a dialog box appears that allows you to override the default height and rotation parameters for the model defined for the current layer.

 

 

 
GenesisIV Tutorials