List the plants available. Click New to add a plant. Select a plant to edit it's properties and click Delete to remove.
Plant details. GenesisIV draws vegetation using a combination
of 2D bitmap images for distant vegetation and 3D LSystem models for closer
up.
Enter the source files for your vegetation in the Mid to Far and Near boxes.
If an LParser model is not available leave that blank. The critical height
is the rendered height in pixels at which the transition between the 3D LParser
system and the 2D bitmap occurs.
Any number of plants may be defined. An LSystem is a rule like description of a 3D form. Rules are defined in plain text in a .ls files which and simply contain descriptions of parts and how they should be assembled together. We use the syntax defined by Laurens Lapré for his LParser system and you can use any of the tools or files available from his website to define plants for GenesisII. We particularly recommend the freeware LParser editor created by Bryan Smith and available at for creating files.
The LSystem file definition uses a set of 16 colors that
can be used to drawn the model. We supply the 'standard' LParser defaults
but you may edit these as you wish (to produce an autumnal or winter scene
perhaps).
Even plants of the same type will show some variation in color between individuals.
The Hue and Brightness Variability sliders introduce some randomness in the
hue (or color shade) and brightness. A small amount of variation can considerably
improve the realism of forested landscapes.
Preview of the Mid to Far bitmap image. Black will be rendered as transparent.
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Geomantics - 3D, GIS, Landscape Visualization, Graphics and Business
Software |
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GenesisIV Tutorial: Vegetation |
| Use this screen to define vegetation available to your project. Vegetation is placed on the surface using ecology of polygon terrain layers. Vegetation is rendered using a combination of 2D images for distant objects and 3D LParser models for close up. | ||||||||||||||||||||
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| GenesisIV Tutorials | Return to Render Window tutorial. | |||||||||||||||||||