Fractalization. This set of parameters control the basic fractalization
of the landscape.
Seed Values: Used to control fractalization. Each set of four values gives a unique, reproducable, surface. Changing these will subtly affect surface color and texture distribution.
Unless terrains layers are used, GenesisIV renders the landscape
surface using colors and textures controlled by these parameters.
GenesisIV uses the concept of a surface to define how different areas of the
landscape will be rendered. Areas on the landscape are assigned as belonging
to different surfaces on the basis of altitude, slope parameters, and the
structure of the surface tree. Surfaces differ from terrains in that it is
not possible to explicitly assign a particular area of the landscape to a
particular surface, rather the assignment is made by GenesisIV on the basis
of the surface information provided. The tree list box shows the surface tree.
Landscapes always have a minimum of three surfaces - Below Treeline, Intermediate,
and Above Snowline. New child surfaces can be assigned to any of these primary
surfaces using the new button. These can be split further if necessary. All
surfaces can be renamed using the edit box above the surface color controls.
All surfaces require two colors to be assigned. GenesisIV will apply these
two colors to the surface by considering local conditions and the Bias setting.
If a single color is required simply set both color controls to the same value.
These parameters are used to generate the surface texture.
These distribution parameters contol the distribution of the texture on the landscape surface.
|
Geomantics - 3D, GIS, Landscape Visualization, Graphics and Business
Software |
|
| |
|
|
|
GenesisIV Tutorial: Fractal Surfaces |
| Terrain Fractalization controls how your landscape will be rendered if no specific information - from Terrain Layers - is present. GenesisIV divides the landscape into three surface: below treeline, treeline to snowline and above snowline, and assignes colours and textures to these. You can rename surfaces and add additional subdivisons. | |||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||
| GenesisIV Tutorials | Return to Render Window tutorial. | ||||||||||||||||||||||||||||