Waves parameters.
Wind Direction: Waves will tend to line up at right angles to the wind, although local turbulance and conditions may affect this.
Height: Wave height as measured from peak to trough.
Wavelength: Peak to Peak distance
Turbulance describes fractalized chaotic disruption to the water surface - this affects low level detail and color.
Water Turbulance: The amount of turbulant behaviour. Set to 0 to remove.
Seeds: Fractal seeds used to generate water turbulance. The plane/frequency combination is unique and repeatable.
Surface values are analogous to those for general Fractalization and Terrains, although implementation details may differ.
Colors: Water reflectance color change. These values determine how water absorbs light when reflected from it's surface. Normally these values should be set to black or dark gray, indicating hat no or little light is absorbed.
Roughness: Water surface roughness.
Shininess: Shininess of the surface - this controls the intensity of reflected highlights.
Specularity: Highlight reflections. Higher values will give a more 'sparkly' effect.
Glow: Increases the atmospheric glow factor for light reflected in water. Most noticable for sunsets and images with strong direct sunlight reflected on the water's surface.